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#325 (Sep 15, 2022, 2:12:22 PM)

  1. Use CurseForge maven, in order to get Hwyla - so we can actually build a version (commit: e29d7a3) — Girafi / detail

#323 (Jun 5, 2022, 3:10:09 PM)

  1. Refactor spawn logic and fix bed missing message bug (#394) (commit: 11f20ca) — noreply / detail

#322 (Jun 3, 2022, 11:37:00 AM)

  1. Fix cross dimensional Atem's Homecoming and return to Atum after death in foreign dimension (#391) (commit: d1e7dc4) — noreply / detail

#321 (May 22, 2022, 2:17:27 AM)

  1. Have Ra armor give fire resistance (#389) (commit: f4b8044) — noreply / detail

#320 (Apr 20, 2022, 4:45:50 PM)

  1. Fixed custom Serval Azure skin caring about casing. Closes #386 (commit: 3faab18) — Girafi / detail

#319 (Apr 14, 2022, 8:04:40 PM)

  1. Backport artifact tags (#385) (commit: 4dffd98) — noreply / detail

#316 (Mar 18, 2022, 12:49:04 PM)

  1. Fixed non-playermade Stoneguards targeting playermade stoneguards (commit: b98d932) — Girafi / detail

#315 (Mar 18, 2022, 11:52:24 AM)

  1. Fixed armor rendering on Atum mobs. Closes #380 (commit: 45f75f5) — Girafi / detail

#314 (Feb 7, 2022, 3:18:22 PM)

  1. Move package (commit: 56cd242) — Girafi / detail

#313 (Feb 7, 2022, 3:04:07 PM)

  1. Maybe implement it on the right class.. (commit: 0513445) — Girafi / detail

#312 (Feb 7, 2022, 2:54:56 PM)

  1. Attempt at ignoring Quark buttons for camels (commit: ce0c858) — Girafi / detail

#310 (Dec 5, 2021, 10:10:11 PM)

  1. Fixed Mixin breaking after FG, Gradle and Forge version update (commit: a082297) — Girafi / detail

#309 (Dec 5, 2021, 2:05:57 AM)

  1. Revert "Moved to official mappings" (commit: e7c631c) — Girafi / detail

#308 (Dec 5, 2021, 1:53:47 AM)

  1. Moved to official mappings (commit: 58b5e6e) — Girafi / detail

#307 (Dec 5, 2021, 12:57:16 AM)

  1. Updated Gradle, ForgeGradle & Forge version (commit: 4688f5e) — Girafi / detail

#306 (Dec 1, 2021, 5:57:35 PM)

  1. Remove eggs tag in Atum namespace (commit: 5afc71d) — Girafi / detail

#305 (Dec 1, 2021, 3:39:20 PM)

  1. Fixed eggs tag, being under wrong namespace. Closes #367 (commit: aa63e7e) — Girafi / detail

#304 (Dec 1, 2021, 2:40:29 PM)

  1. Added Pharaoh slain message config. Closes #369 (commit: 8ffe5c1) — Girafi / detail

#299 (Nov 22, 2021, 9:12:02 AM)

  1. Added Korean localization (#366) (commit: fd2d1f0) — noreply / detail

#298 (Oct 26, 2021, 2:15:17 PM)

  1. Add rarity to Atem's Homecoming (#361) (commit: f1d603f) — noreply / detail

#297 (Oct 20, 2021, 11:27:59 PM)

  1. Added a couple of Crate TE world null checks (commit: 7f9bf54) — Girafi / detail

#296 (Oct 19, 2021, 9:28:26 PM)

  1. Fixed Ore Configs not working. Closes #359 (commit: 11e3d26) — Girafi / detail

#295 (Oct 19, 2021, 7:42:56 PM)

  1. Revert "Sarcohagus capabilites test" (commit: c7a4e28) — Girafi / detail

#294 (Oct 2, 2021, 2:20:02 AM)

  1. Sarcohagus capabilites test (commit: 39614fe) — Girafi / detail

#293 (Sep 27, 2021, 10:19:12 AM)

  1. Update ru_ru.json (#351) (commit: 22930f3) — noreply / detail

#292 (Sep 26, 2021, 3:24:50 PM)

  1. Updated Russian translation (Thanks to Kiberkotleta) (commit: 1437cb8) — Girafi / detail

#291 (Sep 23, 2021, 3:19:21 PM)

  1. Add NBT check, to prevent edge case crashes with the Assassins MarkedForDeathTarget. Closes #348 (commit: 32ad11c) — Girafi / detail

#290 (Sep 23, 2021, 3:09:56 PM)

  1. Fixed disabling spawning of certain mobs in Atum. Closes #346 (commit: 054ec5c) — Girafi / detail

#289 (Sep 1, 2021, 1:01:14 AM)

  1. Fixed Quern block interaction. Closes #343 (commit: 21f5492) — Girafi / detail

#288 (Aug 29, 2021, 8:31:15 PM)

  1. Decrease chance of bandit banner drop (commit: b98ea64) — Girafi / detail

#287 (Aug 29, 2021, 5:36:20 PM)

  1. Fixed custom recipes IDs always being the same. Closes #340 (commit: 5f85c3f) — Girafi / detail

#286 (Aug 29, 2021, 5:05:00 PM)

  1. Fixed Sarcophagus dupe with certain mods. Closes #339 (commit: db5e480) — Girafi / detail

#285 (Aug 28, 2021, 9:48:52 PM)

  1. Standardise use of static LockableLootTileEntity::setTable. (#338) (commit: f3d2a31) — noreply / detail

#284 (Aug 26, 2021, 3:39:55 PM)

  1. Allow IFogReductionItem to not require extending ArmorItem (#337) (commit: 9ff739e) — noreply / detail

#283 (Aug 26, 2021, 1:41:44 PM)

  1. Added IFogReductionItem interface (commit: 210cfeb) — Girafi / detail

#282 (Aug 25, 2021, 8:37:27 PM)

  1. Update pt_br.json (#334) (commit: 95cc19a) — noreply / detail

#281 (Aug 22, 2021, 12:44:54 AM)

  1. Stupidity may have occured (commit: 6a9f212) — Girafi / detail

#280 (Aug 22, 2021, 12:35:19 AM)

  1. Emmer fixes (commit: d06175b) — Girafi / detail

#279 (Aug 21, 2021, 11:16:59 PM)

  1. Add Emmer bread to forge:bread Closes #331 (commit: f815890) — Girafi / detail

#278 (Aug 19, 2021, 11:53:40 AM)

  1. Change base Atum Shield to be ShieldItem (#330) (commit: bdb39f2) — noreply / detail

#277 (Aug 6, 2021, 3:22:08 PM)

  1. Workaround for Strange Sand smelting, when CraftTweaker is present. Closes #324 (commit: faeddc8) — Girafi / detail

#276 (Aug 6, 2021, 3:19:41 PM)

  1. Better fix for #325 (commit: 22fe1ef) — Girafi / detail

#275 (Aug 6, 2021, 2:28:56 PM)

  1. Added air check for traps. Closes #325 (commit: 07e982e) — Girafi / detail

#274 (Jul 31, 2021, 12:25:11 AM)

  1. Fixed Deadwood/Palm wood recipes. Closes #323 (commit: 9baffbd) — Girafi / detail

#273 (Jul 30, 2021, 11:55:51 PM)

  1. Attempt at fixing build failing (commit: 65b5192) — Girafi / detail

#272 (Jul 30, 2021, 11:32:41 PM)

  1. Update pt_br.json (#322) (commit: b94cab7) — noreply / detail

#271 (Jul 30, 2021, 10:59:56 PM)

  1. Item/Block names improvements (#320) (commit: d159c36) — noreply / detail

#270 (Jul 30, 2021, 8:05:06 PM)

  1. Fixed female villager localization issue (commit: 1dd84eb) — Girafi / detail

#269 (Jul 30, 2021, 3:58:15 PM)

  1. Fixed respawning in Atum, when "Spawn in Atum" config option is enabled. Closes #301 (commit: 9c8b3ee) — Girafi / detail

#268 (Jul 29, 2021, 11:25:11 AM)

  1. Setup mixins and get default world seed for dimension (#321) (commit: 6f23cec) — noreply / detail

#267 (Jul 29, 2021, 12:43:00 AM)

  1. Fixed Curators being able to pickup items they shouldn´t. Closes #316 (commit: c41c594) — Girafi / detail

#266 (Jul 28, 2021, 11:38:45 PM)

  1. Made Atum biome source return the correct biome instances (#319) (commit: bb61b74) — noreply / detail

#265 (Jul 15, 2021, 10:33:28 AM)

  1. Check if Lava fluid has Level property for Lava Walk. Closes #312 (commit: de3b83c) — Girafi / detail

#264 (Jul 7, 2021, 4:40:46 PM)

  1. Nebu Block name change(#308) (commit: 24ecc1b) — noreply / detail

#263 (Jul 3, 2021, 8:09:58 PM)

  1. Create crystal_glass_pane.json (#305) (commit: d759c01) — noreply / detail

#262 (Jun 29, 2021, 11:02:39 PM)

  1. Update pt_br.json (#300) (commit: 34e5b73) — noreply / detail

#261 (Jun 29, 2021, 10:52:29 PM)

  1. Added Brazilian Portuguese localization (#288) (commit: 3e46f30) — noreply / detail

#260 (Jun 29, 2021, 12:37:47 PM)

  1. Adde items to Piglin Loved tag, Closes #298 (commit: 7f4b331) — Girafi / detail

#259 (Jun 29, 2021, 12:25:02 PM)

  1. Fixed Kiln light issue, Closes #296 (commit: 052ce9a) — Girafi / detail

#258 (Jun 16, 2021, 10:57:24 PM)

  1. Version bump (commit: 09f1e6e) — Girafi / detail

#257 (Jun 8, 2021, 7:52:59 AM)

  1. Update en_us.json (#282) (commit: 0f97aa5) — noreply / detail

#256 (Jun 7, 2021, 7:49:33 PM)

  1. Corrected pulling arrow animations (commit: cc03df5) — shadowclaimer2 / detail

#255 (Jun 4, 2021, 2:29:11 PM)

  1. Fixed modid prefix for some loot table entries, being double (commit: b7671d6) — Girafi / detail

#254 (Jun 4, 2021, 12:58:31 PM)

  1. Fixed non-colored crystal glass pane recipes missing. Closes #278 (commit: 371ee4e) — Girafi / detail

#252 (May 31, 2021, 10:46:07 PM)

  1. Set vanilla villager profession to none, to prevent issue with some mods. Closes #273 (commit: f229b0d) — Girafi / detail

#251 (May 25, 2021, 2:02:23 PM)

  1. Fixed Limestone slabs not dropping. Closes #272 (commit: 4ccfe48) — Girafi / detail

#250 (May 24, 2021, 8:24:24 PM)

  1. Fixed Fossil generation looking for invalid fossil (commit: 3cff65e) — Girafi / detail

#249 (May 24, 2021, 8:12:09 PM)

  1. Fixed custom drawback speed for bow. Closes #270 (commit: c189de7) — Girafi / detail

#248 (May 24, 2021, 7:56:59 PM)

  1. Added ConfiguredFeatures, for all features. Closes #252 (commit: b291232) — Girafi / detail

#247 (May 24, 2021, 3:40:36 PM)

  1. Add cooldown, when attacking mob, while invisible with Nuit's Vanishing. Closes #267 (commit: 7991fed) — Girafi / detail

#246 (May 24, 2021, 1:34:48 AM)

  1. Fixed Fence Gates not lowering, when connected to walls. Closes #266 (commit: 4955e16) — Girafi / detail

#245 (May 24, 2021, 1:06:58 AM)

  1. Fixed breaking Limestone or Sandstone block above Portal block, breaking portal. Closes #268 (commit: ccf1003) — Girafi / detail

#244 (May 22, 2021, 7:27:06 PM)

  1. Fixed Farmer not replanting. Closes #258 (commit: 81eaee4) — Girafi / detail
  2. Fixed Desert Wolf not being able to sit (commit: 00a17dd) — Girafi / detail

#243 (May 22, 2021, 4:43:25 PM)

  1. Only allow Spinning Wheel hopper output. Closes #259 (commit: fbbc5ad) — Girafi / detail

#242 (May 22, 2021, 4:19:20 PM)

  1. Made shrubs placeable on normal sand. Closes #262 (commit: 805e50d) — Girafi / detail

#241 (May 22, 2021, 2:55:05 PM)

  1. Fixed scaffolding issues. Closes #260 (commit: 4eb862d) — Girafi / detail

#240 (May 21, 2021, 5:09:40 PM)

  1. Fixed Shu's Exile knocback issue. Closes #256 (commit: 86cd003) — Girafi / detail

#239 (May 21, 2021, 5:01:20 PM)

  1. Fixed Horus Soaring issues. Closes #257 (commit: 85e88f3) — Girafi / detail

#238 (May 21, 2021, 4:31:40 PM)

  1. Removed old Remaining tooltip for Shu's Swiftness. Closes #255 (commit: 2672ebc) — Girafi / detail

#237 (May 18, 2021, 3:55:58 PM)

  1. Commit everything, you dumbass Girafi (commit: 04ae42c) — Girafi / detail

#236 (May 18, 2021, 3:52:14 PM)

  1. Fixed Deadwood variants stripping. Closes #251 (commit: d26d7ea) — Girafi / detail

#235 (May 17, 2021, 10:41:30 PM)

  1. Better Hopper fix for Kiln (commit: 63255c1) — Girafi / detail

#234 (May 17, 2021, 10:25:45 PM)

  1. Fixed Hopper interaction stack limit issues with Kiln. Closes #249 (commit: 97aee23) — Girafi / detail

#233 (May 16, 2021, 8:02:24 PM)

  1. Fixed Tomb not generating. Closes #248 (commit: 4b3b0d3) — Girafi / detail

#232 (May 16, 2021, 12:16:30 AM)

  1. Fixed tooltip error for Artifact armor. Closes #246 (commit: dc4ac48) — Girafi / detail

#231 (May 14, 2021, 5:51:04 PM)

  1. Fixed Atum villager breeding (commit: ba522fc) — Girafi / detail

#230 (May 14, 2021, 4:03:04 PM)

  1. Fixed Villager levelup issues. Closes #239 (commit: e9b19e4) — Girafi / detail

#229 (May 14, 2021, 3:41:59 PM)

  1. Fix Curio Display ignoring NBT. Closes #238 (commit: b673980) — Girafi / detail

#228 (May 14, 2021, 3:20:34 PM)

  1. Fix Emmer bale recipes. Related to #240 (commit: ef2e3bd) — Girafi / detail

#227 (May 14, 2021, 3:17:44 PM)

  1. Fix Quern tag recipe issues. Closes #240 (commit: d8eb85c) — Girafi / detail

#226 (May 14, 2021, 2:01:48 PM)

  1. Update simplified chinese translation (#241) (commit: bbccf18) — noreply / detail

#225 (May 13, 2021, 11:07:59 PM)

  1. Make smelting Nebu Ore output 3 Nebu Drops (commit: 87977d2) — Girafi / detail

#224 (May 13, 2021, 9:59:37 PM)

  1. Fix Bone Ore drop. Closes #237 (commit: e04acfa) — Girafi / detail

#223 (May 13, 2021, 1:37:20 PM)

  1. Fixed Sarcophagus stack size desync, when attempting to place in an unplaceable location. Closes #235 (commit: 0482be8) — Girafi / detail

#222 (May 13, 2021, 1:29:05 PM)

  1. Fixed visual dupe in Pyramid, when using item that places block. Closes #236 (commit: ba19199) — Girafi / detail

#221 (May 13, 2021, 1:51:28 AM)

  1. Add ruin template null check. Might fix #233 (commit: 0ea8ab8) — Girafi / detail

#220 (May 11, 2021, 11:56:08 PM)

  1. Fixed missing localization for Pyramid Explorer Map. Closes #231 (commit: d17986a) — Girafi / detail

#219 (May 11, 2021, 8:24:57 PM)

  1. Updated dependencies & added json minifier (commit: 317304c) — Girafi / detail
  2. Added missing buildscript imports (commit: 40f1620) — Girafi / detail

#217 (May 11, 2021, 8:03:22 PM)

  1. Fixed Gatehouse chests and spawner (commit: 81b17d0) — Girafi / detail

#216 (May 9, 2021, 2:31:49 PM)

  1. Added village crate loot to village chests (commit: 020ad48) — Girafi / detail

#215 (May 8, 2021, 8:33:26 PM)

  1. Added village crate loot table (commit: eb35d23) — Girafi / detail

#214 (May 6, 2021, 7:46:04 PM)

  1. Added void to more village structures (commit: 3d1122b) — Girafi / detail

#213 (May 6, 2021, 2:56:33 PM)

  1. Added bandit spawners (commit: 4c367db) — Girafi / detail

#212 (May 6, 2021, 2:39:49 AM)

  1. Fix Spinning Wheel crash on world generation (commit: 20137b5) — Girafi / detail

#211 (May 6, 2021, 1:16:19 AM)

  1. Updated more buildings (commit: 889414d) — Girafi / detail

#210 (May 6, 2021, 1:10:34 AM)

  1. Added nitwit textures (commit: 1cd33d2) — shadowclaimer2 / detail

#209 (May 6, 2021, 12:42:09 AM)

  1. Texture Update for Limestone Chest to fix Z-Fighting (commit: 0d4ef0a) — shadowclaimer2 / detail

#208 (May 6, 2021, 12:21:51 AM)

  1. Added placeholder profession textures (commit: 293a852) — shadowclaimer2 / detail
  2. Fixed not building (commit: 2cce9cc) — Girafi / detail

#206 (May 5, 2021, 9:42:11 PM)

  1. Added glassblower furnace art (commit: 4bbdacc) — shadowclaimer2 / detail

#205 (Apr 30, 2021, 10:22:29 PM)

  1. Added Glassblower trades (commit: 7f8610a) — Girafi / detail

#204 (Apr 17, 2021, 10:18:18 PM)

  1. Added Hunter profession and trades (commit: e838b9e) — Girafi / detail

#203 (Apr 17, 2021, 6:36:53 PM)

  1. Added all Atum villager trades, except Glassblower (commit: be812bb) — Girafi / detail

#202 (Apr 15, 2021, 11:37:08 PM)

  1. Initial work on villager custom trades (commit: d9d115f) — Girafi / detail

#201 (Apr 2, 2021, 12:21:05 AM)

  1. Added Serval Morning Gift lottable (commit: 93bc38d) — Girafi / detail

#200 (Mar 23, 2021, 10:23:39 PM)

  1. Fixed arms. Maybe. (commit: 20c04c5) — Girafi / detail

#199 (Mar 23, 2021, 10:01:14 PM)

  1. Villager layered stuff changes (commit: 1ccc3d1) — Girafi / detail

#198 (Mar 23, 2021, 9:54:09 PM)

  1. Added test profession and data (commit: 73803ff) — shadowclaimer2 / detail

#197 (Mar 23, 2021, 9:39:54 PM)

  1. Fixed villager NBT issues (commit: 985c6ae) — Girafi / detail

#196 (Mar 23, 2021, 9:13:34 PM)

  1. Added Glassblower Furnace (commit: f7c4b38) — Girafi / detail

#195 (Mar 23, 2021, 8:27:14 PM)

  1. New serval textures (commit: 9f1a3cc) — shadowclaimer2 / detail

#194 (Mar 23, 2021, 6:29:18 PM)

  1. Uploaded and updated all Human Villager Skins (commit: 4ed164a) — shadowclaimer2 / detail

#193 (Mar 23, 2021, 3:59:28 PM)

  1. Couple of Serval and Villager fixes (commit: 003f4f3) — Girafi / detail

#192 (Mar 23, 2021, 1:41:49 AM)

  1. Let there be life! (commit: b4e9e1f) — Girafi / detail

#191 (Mar 22, 2021, 11:27:14 PM)

  1. Uncrash the signs (commit: b26bcdc) — Girafi / detail

#190 (Mar 22, 2021, 8:37:18 PM)

  1. Added Ra Armor render (commit: d50e422) — Girafi / detail

#188 (Mar 18, 2021, 2:40:13 PM)

  1. Fixed some Serval issues (commit: 2598971) — Girafi / detail

#187 (Mar 15, 2021, 8:08:58 PM)

  1. Added Serval spawning (commit: e7ff13f) — Girafi / detail

#186 (Mar 14, 2021, 8:36:48 PM)

  1. Set Serval model tail rotation point (commit: 814340a) — Girafi / detail

#185 (Mar 14, 2021, 12:39:25 AM)

  1. Fixed Serval model body (commit: e964808) — Girafi / detail

#184 (Mar 14, 2021, 12:28:25 AM)

  1. Fixed some of the issues with the Serval model (commit: 0b7d692) — Girafi / detail

#183 (Mar 13, 2021, 11:03:00 PM)

  1. Initial Serval work (commit: 6380ca9) — Girafi / detail

#182 (Mar 11, 2021, 9:10:16 PM)

  1. Added Curio Display variants (commit: feb6642) — Girafi / detail

#181 (Mar 10, 2021, 10:55:17 PM)

  1. Added Nebu Chain & fixed Curio Display block displaying (commit: 294d8ef) — Girafi / detail

#180 (Mar 10, 2021, 12:32:59 AM)

  1. Fixed Shield rendering in Curio Display (commit: ab065d3) — Girafi / detail

#179 (Mar 9, 2021, 10:19:23 PM)

  1. Added Curio Display (commit: 6963d5d) — Girafi / detail

#178 (Mar 8, 2021, 11:52:39 PM)

  1. Bye bye beacon (commit: 2650cdd) — Girafi / detail

#177 (Mar 8, 2021, 12:33:30 AM)

  1. Added title for tips (commit: 9368274) — Girafi / detail

#176 (Mar 8, 2021, 12:27:45 AM)

  1. Updated Just Tips support (commit: 8f7c0e3) — Girafi / detail

#175 (Mar 8, 2021, 12:04:20 AM)

  1. Added Curator (commit: 33c9833) — Girafi / detail

#174 (Mar 7, 2021, 3:01:24 PM)

  1. Added new effect for Atem's Protection & fixed issues with all artifacts doing something on block (commit: 2cc4bb5) — Girafi / detail

#173 (Mar 6, 2021, 8:14:55 PM)

  1. Emeralds? Where we're going we don't need emeralds! (commit: 1f02d45) — Girafi / detail

#172 (Mar 6, 2021, 5:54:45 PM)

  1. Fixed villager GUI closing right away (commit: ae5be7f) — Girafi / detail

#171 (Mar 6, 2021, 12:38:19 PM)

  1. Fixed issues with fishing in Atum (commit: d5f274b) — Girafi / detail

#170 (Mar 5, 2021, 9:50:01 PM)

  1. A lot of villager work (commit: b237e43) — Girafi / detail

#169 (Mar 4, 2021, 11:28:27 PM)

  1. Implemented villager race and gender (commit: 14fd945) — Girafi / detail

#168 (Mar 4, 2021, 1:07:58 AM)

  1. Initial work on villagers (commit: faf6ecc) — Girafi / detail

#167 (Mar 3, 2021, 3:10:47 PM)

  1. Moved away from using legacy methods, for structure pieces (commit: 8992f6f) — Girafi / detail

#166 (Mar 3, 2021, 2:35:26 PM)

  1. Some decor pieces fixes (commit: 83d4da1) — Girafi / detail

#165 (Mar 3, 2021, 1:18:16 PM)

  1. Attempted village pieces fixes (commit: 3769c8d) — Girafi / detail

#164 (Mar 3, 2021, 12:33:51 PM)

  1. More village pieces (commit: 0f73841) — Girafi / detail

#163 (Mar 3, 2021, 11:14:06 AM)

  1. Added more village pieces (commit: 10ab028) — Girafi / detail

#162 (Feb 25, 2021, 3:33:22 PM)

  1. Fixed entity attribute warnings on newer versions of Forge (commit: 70410c1) — Girafi / detail

#161 (Feb 12, 2021, 4:22:22 PM)

  1. Removed durability from most amulets (commit: 138f9e4) — Girafi / detail

#160 (Feb 3, 2021, 1:54:14 AM)

  1. Update The Full Museum advancement (commit: adf0fd3) — Girafi / detail

#159 (Jan 31, 2021, 1:29:27 PM)

  1. Last work on Pharaoh Orb effects (commit: 4c3fd88) — Girafi / detail

#158 (Jan 30, 2021, 10:40:34 PM)

  1. Added 4 new artifacts (commit: 140e48d) — Girafi / detail

#157 (Jan 30, 2021, 8:10:24 PM)

  1. Various fixes related to naming (commit: 9ad10f5) — Girafi / detail

#156 (Jan 30, 2021, 7:18:19 PM)

  1. Initial Artifact shuffle work (commit: fab33f2) — Girafi / detail

#155 (Jan 30, 2021, 7:07:54 PM)

  1. Artifact Texture Update (commit: 61fb617) — shadowclaimer2 / detail

#154 (Jan 27, 2021, 2:51:19 AM)

  1. Workaround for Nuit's Vanishing issues (commit: 04fd1a4) — Girafi / detail

#153 (Jan 27, 2021, 2:02:24 AM)

  1. Fixed Curios server startup crash. Closes #222 (commit: c05193a) — Girafi / detail

#152 (Jan 26, 2021, 3:40:03 PM)

  1. Fixed remaining server startup crashes, except MatrixStack crash caused by Curios (commit: 5a2a392) — Girafi / detail

#151 (Jan 25, 2021, 11:32:25 PM)

  1. Fixed some of the server startup crashes (commit: 553464e) — Girafi / detail

#150 (Jan 25, 2021, 1:26:32 AM)

  1. Fix missing textures (#221) (commit: 5836d0a) — noreply / detail

#149 (Jan 24, 2021, 7:55:45 PM)

  1. Fixed issues with mobs opening doors (commit: 6645dcf) — Girafi / detail

#148 (Jan 23, 2021, 12:50:00 PM)

  1. Updated to 1.16.6 (commit: 1420da2) — Girafi / detail

#147 (Jan 14, 2021, 8:10:41 PM)

  1. Fix Atems Armor recall ability (commit: 4ff8ba8) — Girafi / detail

#146 (Jan 14, 2021, 5:41:18 PM)

  1. Beware that headwear is not a hat (commit: e0e73ba) — Girafi / detail

#145 (Jan 14, 2021, 5:33:53 PM)

  1. Updated pharaoh textures (commit: b8fa22b) — shadowclaimer2 / detail

#144 (Jan 14, 2021, 5:22:28 PM)

  1. Updated Pharaoh model (commit: 14e2c8d) — Girafi / detail

#143 (Jan 14, 2021, 3:16:23 PM)

  1. Updated Scepter and Pharaoh art, added Nepthys/Osiris support (commit: 229a1c3) — shadowclaimer2 / detail

#142 (Jan 14, 2021, 12:20:30 AM)

  1. Added Pharaoh / Pharaoh Orb abilities (commit: 962ac80) — Girafi / detail

#141 (Jan 13, 2021, 6:50:00 PM)

  1. Initial Pharaoh Orb work (commit: 0b97dc3) — Girafi / detail

#140 (Jan 11, 2021, 2:55:00 PM)

  1. Finished Atem armor recall (commit: 0cf9c75) — Girafi / detail

#139 (Jan 10, 2021, 11:59:59 PM)

  1. Mostly finished Armor Set overhaul (commit: dde1c94) — Girafi / detail

#138 (Jan 9, 2021, 6:58:44 PM)

  1. Made God colors use Hex for more color variety (commit: caffb40) — Girafi / detail

#137 (Jan 8, 2021, 9:48:21 PM)

  1. Removed structure enable config option, as they're no longer working with how structures works nowadays. (commit: 8ea81af) — Girafi / detail

#136 (Jan 8, 2021, 2:16:45 PM)

  1. Fixed missing requirements in updated advancements (commit: a618d7a) — Girafi / detail

#135 (Jan 8, 2021, 12:49:19 PM)

  1. Updated advancements (commit: 81c569b) — Girafi / detail

#134 (Jan 6, 2021, 5:08:21 PM)

  1. Updated dependenceis (commit: 41923bd) — Girafi / detail

#133 (Jan 5, 2021, 1:14:00 AM)

  1. Implement Pyramid entrance puzzle (commit: a1e7278) — Girafi / detail

#132 (Dec 25, 2020, 2:39:43 PM)

  1. Added IUnbreakble interface, to easier make a block unbreakable (commit: 2573cf3) — Girafi / detail

#131 (Dec 18, 2020, 4:42:06 PM)

  1. Fixed Pyramid entrance Quandary Block rotation (commit: ab6ae39) — Girafi / detail

#130 (Dec 17, 2020, 9:31:53 PM)

  1. Made it possible to spawn pharaohs depending on God Torch placed around Sarcophagus (commit: 77f1a24) — Girafi / detail

#129 (Dec 14, 2020, 4:48:53 PM)

  1. Add artifacts to god specific loot tables (commit: 6e477ca) — Girafi / detail

#128 (Dec 8, 2020, 8:23:50 PM)

  1. Added more stonecutting recipes, than it should be allowed to add (commit: e0c4e70) — Girafi / detail

#127 (Dec 7, 2020, 2:41:55 PM)

  1. Got Godforge fully working (commit: b138b31) — Girafi / detail

#126 (Dec 7, 2020, 2:26:10 PM)

  1. Added Nebu Puzzle Block Texture (commit: f54891b) — shadowclaimer2 / detail

#125 (Dec 7, 2020, 12:33:13 AM)

  1. Got Godforge mostly implemented (commit: 535523b) — Girafi / detail

#124 (Dec 6, 2020, 7:46:07 PM)

  1. Tweaked Tefnut's Rains arrow, to reduce lag. Closes #220 (commit: f357102) — Girafi / detail

#123 (Dec 2, 2020, 12:28:31 PM)

  1. Initial Godforge work (commit: a57e988) — Girafi / detail

#122 (Dec 1, 2020, 8:31:36 PM)

  1. Reworked Amulets to now rely on Curios (commit: 7b55b10) — Girafi / detail

#121 (Nov 30, 2020, 1:48:58 AM)

  1. Initial Godforged Block work (commit: 27eb7eb) — Girafi / detail

#120 (Nov 28, 2020, 11:00:22 PM)

  1. Added Nebu Hammer (commit: 06b1982) — Girafi / detail

#119 (Nov 28, 2020, 6:18:01 PM)

  1. Finished God Lanterns (commit: 28771c9) — Girafi / detail

#118 (Nov 28, 2020, 4:46:46 PM)

  1. Minor fix for Lantern of Geb (commit: 63ee5e7) — shadowclaimer2 / detail

#117 (Nov 28, 2020, 4:17:51 PM)

  1. Added Raw and Cooked Quail textures (commit: 24de28a) — shadowclaimer2 / detail

#116 (Nov 28, 2020, 4:08:26 PM)

  1. Added Lantern icons, Godforged Blocks, Nebu Hammer (commit: 2c6e34c) — shadowclaimer2 / detail
  2. Updated Coin, Nebu Hammer, Scarab, Idol of Labor art (commit: abc36bf) — shadowclaimer2 / detail

#115 (Nov 28, 2020, 3:26:26 PM)

  1. Updated Kiln textures (commit: 1383126) — shadowclaimer2 / detail

#114 (Nov 28, 2020, 3:22:56 PM)

  1. Moved the Godshards to items, where they belong (commit: 275a2b9) — shadowclaimer2 / detail

#113 (Nov 28, 2020, 3:20:01 PM)

  1. Added Godforge art, Godshard art, and Godforge GUI (commit: be08578) — shadowclaimer2 / detail

#112 (Nov 28, 2020, 1:28:59 AM)

  1. Added God Torches (commit: e4f53fd) — Girafi / detail

#111 (Nov 27, 2020, 9:49:48 PM)

  1. Added god torches, lanterns, and flame particles (commit: 8724c33) — shadowclaimer2 / detail

#110 (Nov 25, 2020, 10:04:42 PM)

  1. Initial village work (commit: 67d9d03) — Girafi / detail

#109 (Nov 25, 2020, 8:37:16 PM)

  1. Relic changes, now requires Curios (commit: fd25d92) — Girafi / detail

#108 (Nov 25, 2020, 4:52:50 PM)

  1. Gatheouse tweaks (commit: f7f983e) — Girafi / detail

#107 (Nov 25, 2020, 2:54:14 PM)

  1. Initial work on Gatehouse (commit: 7fb0992) — Girafi / detail

#106 (Nov 25, 2020, 2:05:52 AM)

  1. Updated ruin foundation (commit: 3816ef3) — Girafi / detail

#105 (Nov 24, 2020, 11:19:51 PM)

  1. Fixed a couple of Quail model issues (commit: c16b44c) — Girafi / detail

#104 (Nov 24, 2020, 10:44:56 PM)

  1. The great Nebuning (commit: ac0763a) — Girafi / detail

#103 (Nov 24, 2020, 9:06:41 PM)

  1. Added Bracelets, Updated Limestone and Torch art (commit: edfb80c) — shadowclaimer2 / detail

#102 (Nov 24, 2020, 7:58:45 PM)

  1. Initial work on Nebu stuff (commit: 654a75f) — Girafi / detail

#101 (Nov 24, 2020, 4:41:13 AM)

  1. Added Quail Egg and Emmer Bale (commit: 5a91234) — Girafi / detail

#100 (Nov 24, 2020, 3:05:08 AM)

  1. Added Stained Glass Tops (commit: 4047b0e) — shadowclaimer2 / detail

#99 (Nov 24, 2020, 2:06:33 AM)

  1. Added Emmer Block Art (commit: 023dfcb) — shadowclaimer2 / detail

#98 (Nov 24, 2020, 12:15:22 AM)

  1. Added Quail Egg texture (commit: ecbe1b8) — shadowclaimer2 / detail

#97 (Nov 23, 2020, 10:55:27 PM)

  1. Added & fixed tool block interaction (commit: fd1ed30) — Girafi / detail

#96 (Nov 23, 2020, 10:08:12 PM)

  1. Added Scaffolding & Path variants (commit: c60fc39) — Girafi / detail

#95 (Nov 23, 2020, 7:33:41 PM)

  1. Added Path variants for Strange Sand and Fertile Grass (commit: fea2b93) — shadowclaimer2 / detail

#94 (Nov 23, 2020, 7:22:16 PM)

  1. Added Palm and Deadwood Scaffolding Art (commit: 83ab8bd) — shadowclaimer2 / detail

#93 (Nov 23, 2020, 6:52:51 PM)

  1. Added dirty relic art (commit: c2e62e6) — shadowclaimer2 / detail

#92 (Nov 23, 2020, 5:38:16 PM)

  1. Fixed ore texture references (commit: 6986f0e) — Girafi / detail

#91 (Nov 23, 2020, 5:34:31 PM)

  1. Renamed ores to match vanilla (commit: b8d4325) — shadowclaimer2 / detail

#90 (Nov 23, 2020, 5:25:56 PM)

  1. A bunch of recipe tweaks and additions (commit: 5a3f4ea) — Girafi / detail

#89 (Nov 23, 2020, 5:11:11 PM)

  1. Updated ore art and added Nebu preliminary textures (commit: 8678b57) — shadowclaimer2 / detail
  2. Updated Bone and Relic Ore (commit: a7e104c) — shadowclaimer2 / detail

#88 (Nov 20, 2020, 3:57:40 PM)

  1. Added Quails (commit: ff21241) — Girafi / detail

#87 (Nov 17, 2020, 6:06:45 PM)

  1. Added Marl to Dried River (commit: 5ea8d46) — Girafi / detail

#85 (Nov 16, 2020, 8:25:39 PM)

  1. Fixed and improved Start In Atum teleporter (commit: 7f9c4cf) — Girafi / detail

#84 (Nov 16, 2020, 12:17:24 AM)

  1. Those who live in glass houses should not throw stones (commit: d102b1f) — Girafi / detail

#83 (Nov 15, 2020, 8:06:18 PM)

  1. Added second batch of glass textures (commit: 85daf45) — shadowclaimer2 / detail

#82 (Nov 15, 2020, 7:28:03 PM)

  1. First batch of stained glass textures (commit: f5eb516) — shadowclaimer2 / detail

#81 (Nov 14, 2020, 12:11:10 AM)

  1. Initial work on glass renaming rework (commit: ee35d50) — Girafi / detail

#80 (Nov 13, 2020, 4:17:57 PM)

  1. Soften Cracked Limestone Texture (commit: bdcef97) — shadowclaimer2 / detail

#79 (Nov 13, 2020, 4:00:37 PM)

  1. Fixed Pharaoh mummy summoning (commit: 8092317) — Girafi / detail

#78 (Nov 13, 2020, 3:35:57 PM)

  1. Change Pharaoh mummy spawn check (commit: 87873f6) — Girafi / detail

#77 (Nov 13, 2020, 3:19:57 PM)

  1. Fixed Atem armor head gem (commit: 6ccb99d) — Girafi / detail

#76 (Nov 13, 2020, 3:08:12 PM)

  1. Added blocks/items to a lot of vanilla tags (commit: 30ee042) — Girafi / detail

#75 (Nov 13, 2020, 12:53:27 PM)

  1. Hide outer layer skin pieces, when wearing Atem armor (commit: 1578220) — Girafi / detail

#74 (Nov 13, 2020, 1:46:39 AM)

  1. The final tweakdown (commit: f7da220) — Girafi / detail

#73 (Nov 13, 2020, 1:29:09 AM)

  1. Tweak or Treat (commit: a7ab9a0) — Girafi / detail

#72 (Nov 13, 2020, 1:21:34 AM)

  1. The Last Tweaki (commit: 3eea18e) — Girafi / detail

#71 (Nov 13, 2020, 1:13:44 AM)

  1. The tweakoning (commit: af1ed23) — Girafi / detail

#70 (Nov 13, 2020, 1:03:49 AM)

  1. Layer the layer of the layer (commit: 0363776) — Girafi / detail

#69 (Nov 13, 2020, 12:52:04 AM)

  1. Layer tweaks (commit: b3c50c0) — Girafi / detail

#68 (Nov 13, 2020, 12:06:09 AM)

  1. Still nothing to see here (commit: 86612c4) — Girafi / detail

#67 (Nov 12, 2020, 8:06:48 PM)

  1. Updated relic artwork (commit: 98bcdf7) — shadowclaimer2 / detail

#66 (Nov 12, 2020, 7:06:28 PM)

  1. Nothing to see here! (commit: 93b067c) — Girafi / detail

#65 (Nov 11, 2020, 10:46:39 AM)

  1. Added some more height variation for Deadwood trees & fixed Deadwood trees sometimes spawning on top of grass (commit: c6a99a0) — Girafi / detail

#64 (Nov 10, 2020, 10:15:32 PM)

  1. Tweaked fog (commit: 70cb1a0) — Girafi / detail

#63 (Nov 10, 2020, 6:03:44 PM)

  1. Added Sign item icons (commit: 6f87052) — shadowclaimer2 / detail

#62 (Nov 10, 2020, 6:01:46 PM)

  1. Made Cracked Limestone fall, once Pyramid is completed (commit: d938859) — Girafi / detail

#61 (Nov 10, 2020, 5:56:46 PM)

  1. Updated various Palm and Deadwood Textures (commit: d691388) — shadowclaimer2 / detail

#60 (Nov 10, 2020, 5:00:56 PM)

  1. Updated Plank artwork (commit: 22e10bf) — noreply / detail

#59 (Nov 10, 2020, 4:56:21 PM)

  1. Updated Sign textures (commit: 9d75fd7) — noreply / detail

#58 (Nov 7, 2020, 9:03:15 PM)

  1. Couple of fixes (commit: 062ed03) — Girafi / detail

#57 (Nov 7, 2020, 3:40:34 PM)

  1. Made Pyramids breakable upon beating the Pharaoh (commit: c587162) — Girafi / detail

#56 (Nov 6, 2020, 10:59:36 PM)

  1. Made it possible to place blocks in Pyramids, after beaten! (commit: 85b6187) — Girafi / detail

#55 (Nov 6, 2020, 7:56:20 PM)

  1. Fixed Dimension Data (commit: 3de7756) — Girafi / detail

#54 (Nov 6, 2020, 12:43:25 AM)

  1. Split Deadwood Forest into Dense and Sparse Woods (commit: 115946f) — Girafi / detail

#53 (Nov 5, 2020, 7:07:19 PM)

  1. Completely change how water level is handled in Atum, to allow for better looking water in Oasis (commit: 27572f7) — Girafi / detail

#52 (Nov 5, 2020, 1:36:58 PM)

  1. Ra's Fury now does additional damage, when hit entity is already on fire (commit: 4af20ae) — Girafi / detail

#51 (Nov 4, 2020, 7:58:55 PM)

  1. Added drops for recently added blocks (commit: 28876b0) — Girafi / detail

#50 (Nov 4, 2020, 12:28:47 AM)

  1. Workaround for Atum noise seed (commit: c1e0c83) — Girafi / detail

#49 (Nov 3, 2020, 8:58:21 PM)

  1. Fix Biome provider seed (commit: f65f529) — Girafi / detail

#48 (Nov 3, 2020, 7:49:01 PM)

  1. Some changes to Palm trees height variation and Oasis vegetation (commit: 0badc5a) — Girafi / detail

#47 (Nov 3, 2020, 6:09:31 PM)

  1. Fixed stuff checking for water with material, instead of FluidTag (commit: 47a6bc9) — Girafi / detail

#46 (Nov 2, 2020, 11:35:38 PM)

  1. Made a few more blocks WaterLoggable (commit: 219c948) — Girafi / detail

#45 (Nov 1, 2020, 10:26:53 PM)

  1. Re-implemented surface lava lakes (commit: 0544385) — Girafi / detail

#44 (Nov 1, 2020, 5:59:58 PM)

  1. Initial work on Palm & Deadwood sign (commit: 4020b85) — Girafi / detail

#43 (Oct 31, 2020, 11:17:49 PM)

  1. Added pressure plates (commit: f9ae70d) — Girafi / detail

#42 (Oct 31, 2020, 9:44:53 PM)

  1. Added Limestone button (commit: 12a22c9) — Girafi / detail

#41 (Oct 31, 2020, 6:06:58 PM)

  1. Re-implemented Sandstorm (commit: 6b3cdc5) — Girafi / detail

#40 (Oct 31, 2020, 3:13:10 PM)

  1. Maybe it would be smart to commit all changes Girafi... (commit: fd8b30e) — Girafi / detail

#39 (Oct 31, 2020, 3:10:17 PM)

  1. Fixed Ruin generation freezing worldgen (commit: 7859ece) — Girafi / detail

#38 (Oct 29, 2020, 5:30:20 PM)

  1. Fixed Sand Layer generation (commit: a96e6b6) — Girafi / detail

#37 (Oct 29, 2020, 12:20:25 AM)

  1. Finished rewriting Palm Trees (commit: 8af5618) — Girafi / detail

#36 (Oct 28, 2020, 10:10:39 PM)

  1. Updated mappings (commit: 45c76b7) — Girafi / detail

#35 (Oct 28, 2020, 9:01:58 PM)

  1. Got Palm foliage & dates working (commit: d9ae00a) — Girafi / detail

#34 (Oct 28, 2020, 4:47:13 PM)

  1. Started on rewriting Palm Trees (commit: 8d2b724) — Girafi / detail

#33 (Oct 27, 2020, 6:25:29 PM)

  1. Uncomment again (commit: 64380e6) — Girafi / detail

#32 (Oct 27, 2020, 6:12:24 PM)

  1. Comment out Deadwood Trees, to see if it fixes issues with launching outside workspace (commit: 942a1be) — Girafi / detail

#29 (Oct 27, 2020, 3:29:44 PM)

  1. Fixed Deadwood Forest generation (commit: 9ef5fbb) — Girafi / detail

#28 (Oct 27, 2020, 12:36:24 PM)

  1. Register Surface Builders on mod bus.. (commit: bc2498d) — Girafi / detail

#27 (Oct 27, 2020, 11:47:34 AM)

  1. Register Surface builders to Forge registry as well (commit: bb30f75) — Girafi / detail

#26 (Oct 26, 2020, 10:53:22 PM)

  1. Fixed a few issues (commit: 1505e35) — Girafi / detail

#25 (Oct 25, 2020, 7:09:28 PM)

  1. Fixed various Desert Wolf issues (commit: ef7d98d) — Girafi / detail

#24 (Oct 25, 2020, 12:44:27 PM)

  1. Renamed LootItem to RelicItem, changing registry names of all relics. (commit: 22d967d) — Girafi / detail

#23 (Oct 25, 2020, 1:29:50 AM)

  1. Jigsaw jigsaw, find your piece (commit: aa6bc8e) — Girafi / detail

#22 (Oct 25, 2020, 12:58:30 AM)

  1. Moved to using Desert terminator temporary, for testing purposes (commit: 0e69112) — Girafi / detail

#21 (Oct 25, 2020, 12:48:45 AM)

  1. Attempt to init jigsaws in the registry event, instead of statically (commit: 732b566) — Girafi / detail

#20 (Oct 25, 2020, 12:37:05 AM)

  1. Added houses pool (commit: 3f12987) — Girafi / detail

#19 (Oct 25, 2020, 12:00:30 AM)

  1. Fixed datapack error (commit: a3e6676) — Girafi / detail

#18 (Oct 24, 2020, 11:45:55 PM)

  1. Added pattern (commit: c598144) — Girafi / detail

#17 (Oct 22, 2020, 7:57:51 PM)

  1. Fixed Anubi's Wraith tiers not increasing damage (commit: 9015ebb) — Girafi / detail

#16 (Oct 17, 2020, 5:35:27 PM)

  1. Update dependencies (commit: bedcd15) — Girafi / detail

#15 (Oct 16, 2020, 1:20:41 AM)

  1. Various tweaks and fixes (commit: ed310e6) — Girafi / detail

#14 (Oct 15, 2020, 12:21:47 AM)

  1. Major changes to Oasis biomes (commit: aa75cd3) — Girafi / detail

#13 (Oct 14, 2020, 5:43:31 PM)

  1. Fixed a lot of various non-worldgen related issues (commit: d7c4497) — Girafi / detail

#12 (Oct 14, 2020, 1:00:39 AM)

  1. Re-added passive entity spawning (Apparently it worked already?) (commit: 6849803) — Girafi / detail

#11 (Oct 13, 2020, 9:48:23 PM)

  1. Renamed the god Atum to Atem (commit: 7565337) — Girafi / detail

#10 (Oct 13, 2020, 9:27:43 PM)

  1. Fixed major issues with structures (commit: bc0a2b1) — Girafi / detail

#8 (Oct 11, 2020, 10:59:52 PM)

  1. Fixed Desert wolf rendering (commit: 8e24463) — Girafi / detail

#7 (Oct 11, 2020, 12:55:32 AM)

  1. Re-implemented Bandit spawning (commit: 09a6d57) — Girafi / detail

#6 (Oct 10, 2020, 2:00:50 PM)

  1. Fixed issues with how biomes was done, which fixes a lot of issues (commit: 88677e4) — Girafi / detail

#5 (Oct 10, 2020, 12:21:08 AM)

  1. Found workaround for structures crashing when registed (commit: a2cb2a7) — Girafi / detail

#4 (Oct 7, 2020, 5:20:24 PM)

  1. Biomes now generate (commit: d00f993) — Girafi / detail

#3 (Oct 6, 2020, 5:10:09 PM)

  1. Fixed crash on world creation (commit: c927361) — Girafi / detail

#2 (Oct 6, 2020, 1:52:19 PM)

  1. Fixed wall model errors (commit: 6cdae69) — Girafi / detail